#another random character art
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I like her glasses
#yeah#another random character art#cause#tbh i just wanted to draw something cause i was feeling so :((#this was fun to draw#my art#artists on tumblr#oc art#???#somewhat#ummmm yea no more tags what else is there to tag 😭#honestlyyyyy her outfit aint all that tf was i doing
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ok so @casycloud090 pointed out this random fucking frame in Trolls World Tour and i went insane and had to draw this mystery bull man-- i made the executive decision to name him Buffalo Billy cause i am CRINGE and FUNNY and he is an OUTLAW COUNTRY TROLL!!! (they have bull features instead of horse features brrr) tysm casy for showing me this im obsessed with him now
#buffalo billy save me buffalo billy#whats this? another random 3 second of screentime character to ship john dory with?#he has riff vibes ik#trolls#trolls world tourr#trolls band together#buffalo billy trolls#yep im makign a hashtag for it cause im definitely drawing him again#hickory trolls#john dory trolls#hickdory#hickdory trolls#buffalodory#buffalodory trolls#im getting secondhand embarrassment typing these#my art
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ive seen a couple pokemon character color wheels around so i tried one with some of my favorites!
#not ALL my favorites I had to do a bit of switching around with some to fit the right colors hehe#halfway through drawing this i stopped and filled out an entire tier list of all the pokemon characters#brawly is just a silly guy what can i say#i dunno why ive always liked him! even though hes just a random gym leader#i wanted to include iris but leon's the king of purple so i had to put him there#oooh know what ill do another one w the girls!#weve got leaf may iris roxie... ill have to think of who else i like too#pokemon#pokemon art#color wheel challenge#aqua leader archie#magma leader maxie#blue oak#green oak#pokemon red#trainer red#rival blue#champion leon#pokemon leon#pokemon allister#gym leader allister#gym leader brawly#pokemon brawly#pokemon n#natural harmonia gropius#i will never be over the fact that that’s his name#reguri#originalshipping#hardenshipping#my art
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I think they would get along great, don't you? Here is today's little doodle, featuring Wind and what I think Ariel might look like if she was in LU! It was fun to change her design a bit...perhaps I will do one of these with each of the LU boys...
#linkeduniverse#linked universe#princess ariel#digital art#myart#another one in the series of drawing random characters in the LU style!#i literally sped through the background#this was so fun#i think i might have to do all of them now!#lu wind#squid...octopus...same thing lol#both have tentacles and both are scary if giant and attacking you#click image for better quality!#crossovers#disney princess x lu
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they're a killer queeeeen
#jrwi riptide#jrwi queen#my art#sketch#i love queen so much but like. WHAT IS UP WITH THEM????? WHO IS THAT????#why did some random person gill picked up in the bar turn out to be so swag and look like the main character of the story???#huh wuh?#they literally look like someone from another plain of existence. wdym that's a random bard you keep on the ship?#and what's up with them and that violin person from the last ep??? why did no one say anything. huh???????#literally WHAT is happening with queen i have so many questions
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smile! you're on camera :)
#rin#oc#original character#my art#my ocs#horror#wanted to draw something creepy idk#been running with drawing whatever cool idea pops into my head so#another random art for you guys lol#cursed polaroid/old horror movie look?? did i slay
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Was feeling blue today
There was a strong itch to use blue on something and they were the first two characters that came into mind hahaha..
#my art#steven universe#i dont rly go here anymore but the characters were pretty#sorry for the random ass content yall#i have been jumping from one thing to another these days#nothing is motivating or inspiring🫠#and i feel like i am rotting in my own mind#might delete?? idk we’ll see if i dont hate it by tomorrow#su#blue diamond#lapis lazuli
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Amber from Rune Factory 4!
#my art#artwork#fanart#rune factory#rf4 amber#rune factory 4#i had another friend pick a random character from the wiki#and they picked amber because of fairy vibes#which is kinda close ig#i enjoyed this drawing a lot tho!!#learned some good coloring stuffs
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I know I forgot something just can’t tell what… also more mixed feelings lol
Edit: THE THING I FORGOT WAS THAT I SCRATCHED THE LOVE TRIANGLE THING OMFG
Previous——Next
#Just Another Day Au#F!Yuichi#F!Mikey#F!Draxum#rottmnt oc#it’s fun drawing random characters#hehehehhe#digital#digital drawing#digital art#digital doodle#doodles#doodle#drawing sketch#sketch#oc#comic#future rottmnt au#rottmnt#rise of the tmnt#rottmnt fanart#tmnt#unpause rottmnt#save rottmnt
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"Do you ever wonder why it rains?"
#Guess who's getting into another gacha?#also I am just a little obsessed#just a little#Random character: *has anything to do with rain*#Me: I'll die for you#I'm not predictable at all shut up >:(#helps that I'm learning russian rn so I practice by translating his dialogue#is playing gacha secretly an academic endeavor?🤔🤔🤔#His dialogue for entering a team is “Can I.. not?” which is so funny to me#like me too#the amount of tags is getting out of hand#anyways#reverse 1999#re1999#зима#зима reverse 1999#zima reverse 1999#fanart#reverse 1999 fanart#my art
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Gizmo Stardust!
Okay... it's Yamato's time to shine. I'm pretty happy with him! He was fun to draw and pretty easy to pick colors for... I do think maybe he could use a gear bag, or a vest, or something of that nature. I've been trying to only add accessories or clothing when it serves a purpose, so waffling a bit on that here... oh well. Maybe later.
Gizmo Stardust is a prolific inventor who lives in Canterlot with his father and sister. He's also heir to his dad's company, Stardust Industries, which recently became a lot more successful thanks to his inventions. Gizmo's hoofwork is present in many of the technological advancements in Canterlot and beyond.
One example (that brought Stardust Industries to where it is now) was Gizmo's most well-known creation; the airship. The introduction of a new form of flight to Equestria revolutionized the transportation and shipping industries. The airships Gizmo designed elegantly mesh together the mechanisms behind Equestria's balloons and trains, but require very little fuel thanks to sails which function in much the same way as pegasi wings.
Gizmo's also has a family friend, Thrift Twinkle, who he and his sister have known since they were little, thanks to their fathers being friends as well as business partners. Thrift and Gizmo are still pretty close, thanks to being friends when they were foals, and the fact that they got their cutie marks practically together.
This happened while Gizmo and Thrift were working together to save their respective family businesses. It was Thrift's business savvy and creativity which kept them from going under, and Gizmo's invention of the airship which brought both of their companies flying back into success again. Thrift helped Gizmo's inventions get off the ground, and worked to keep him funded until he finally completed his work.
Naturally then, the rebranded 'Phoenix Goods' was the first company to support and benefit from Stardust Industries' latest and greatest invention. And so, they managed not only to save their parents' crumbling businesses, but rocket them into unprecedented new highs.
It was during this process, through creating and helping each other, that both Gizmo and Thrift got their cutie marks. And more than proved their mettle to their parents at the same time. Both of them were overjoyed (and a little relieved, because they were blank flanks a little longer than most, and far longer than Gizmo's sister was)
When the two of them were younger, Gizmo had cheered on his sister when she got her cutie mark. When he got his, she responded in kind, throwing him a huge party and inviting practically everypony she knew to celebrate. It was during this bombastic party that Gizmo met Saber Frost.
He stumbled across him while taking a break from the chaos out on the balcony, where Saber had spent most of the night away from the light and revelry inside. Surprised to find somepony he didn't know awkwardly standing on the outskirts of the gathering with nothing but a glass of punch and a stony look on his face, he struck up a conversation. They hit it off, and Gizmo convinced the other not to leave the party, instead inviting him to join the two siblings for a quiet walk after the celebration concluded.
They may live far apart, but that doesn't stop them from seeing each other pretty often. For one thing, Thrift has reason to visit Canterlot on company business fairly frequently. And whenever he does, he makes sure to set aside time for the trio to hang out.
It was on one such visit that Gizmo introduced Thrift to Saber. They didn't click at first, but Gizmo and his sister, as usual, brought their friends together without too much trouble. Since then, three became four whenever Thrift was in Canterlot.
And when Saber was reassigned, Gizmo helped encourage him to request the region of Equestria where Thrift lived. Knowing his friend would be there to look out for Saber made him a lot less worried. Even though Gizmo knew it was for the best that Saber left Canterlot (and in fact had been trying to encourage and persuade Saber to accept the reassignment for a long time) he still misses their weekly chats over coffee and tea.
I love that I have enough ponies done to start weaving their stories together now. Also here's what he looks like without the hat or goggles:
#enquire's dra ponies#enquire art#danganronpa another#dra1 fanart#mlp art#dra1#mlp fim#mlp crossover#my little pony#yamato kisaragi#mlp fanart#mlp g4#mlp#danganronpa another despair academy#danganronpa fangan#crossover au#fangan character#fanganronpa#wow I didn't realize how much I actually had for his character blurb nice#the temptation to make everyone a unicorn is real but this one loses his horn privileges too#being a pegasi suits him more#i can't give all the creative or smarty pants horns or like half of them would be unicorns ok#note: airships are in MLP yes they're real#i think they debuted in the film iirc#this AU is tied to MLP G4 lore btw#that might be a bit dubious at times though to be fair#shout out to whenever I figure out how hard to go on Saber's backstory and whether or not I will go beyond the tone/rules of the show....#I think he carries a saddle bag things like wrenches and sketchpads and random parts at times#bonus thrift twinkle lore and tiny smidge for Saber Frost
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Old art of mine I found while looking through my procreate gallery
#doctorsiren#siren’s oc#cookie run#latte cookie#digital art#my art#procreate#old art#first drawing is Idun (?)#like the apple goddess#second is humaonid-ish Enid (one of my enderman OCs)#third is a humanoid-ish version of her brother Easton#fourth are two random characters I made up for that drawing#fifth is another random dude#and 6th is latte cookie (that drawing is the oldest one of the bunch)#it’s also unfinished but I really like it#OUGH WAIT I SHOULD DRAW MIA AS LATTE COOKIE AND DIEGO AS ALMOND COOKIE perhaps hehehehe
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Noon Aurius!! 💜🌌 Tiefling Circle of Stars Druid, for a Dragonborn Mafia campaign!
#sorryyy not to come at yall with another random character desigm standing on a blank bg#but uuuh things are still Pretty Bad rn so im trying to cope lol#tiefling#dnd#dungeons and dragons#dnd druid#circle of stars druid#yeaa lets get all those generic tags in babey#and of course#lesbian#my art#my ocs#kaardrian's fang#noon aurius
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@mothbutcher heyy😔 I meant to post this on Pixilart for you, but the stupid system recognized the drawing as something inappropriate when it wasn’t at all. HAPPY BIRTHDAY THO🎊🎊🎊🎂 (made on magma w/ the others).
#The last two drawings you see were attempts to get past the error#as you can tell from the hands#but it didnt work and I got another error saying i wasnt allowed to post another photo for 1-3 hours#Pixilart is shit like that😭😭#so!! here it is on tumblr#i hope you like em#I just picked two random fellas#But they are beautiful fellas!!#art#artwork#drawing#my art#my art work#my artwork#my drawing#digital art#magma.com#artist on tumblr#character art#not my characters#not my ocs#not my oc#line art#lineart#chibi#digital drawing#digital artwork
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Don't worry, he is ✨ F I N E ✨
78 111 44 32 104 101 32 105 115 32 110 111 116 46
Also he left you a message on the photo (also, if it wasn't obvious, he was turned into a cat as a part of his treatment)
#the book of bill spoilers#the book of bill#gravity falls#bill cipher#cat bill cipher#artist on tumblr#artists on tumblr#small artist#digital art#digital illustration#artwork#drawing#digital drawing#digital aritst#digital artwork#catification#character design#original design#original character design#I have 2 cat AUs with him#I created one in 2018 and another in 2021#the other stories were small and unimportant#each time I rewatched gravity Falls I created a new AU#and he remains in my favs since 2017#also random google png background#gravity falls fanart#bill cipher fanart#bill cipher art
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
#every choice you make while designing your game says something about your experiences and your world view#whether you think it does or not#i think abt that interview with hozier where he talks abt all art being political & someone in the comments tried to disagree#by saying a child's drawing of their house cant possibly be political & someone else replies:#but it is. what does a house look like to them? is it one story or two? is it a trailer? an apartment? these things imply something#about that child's lived experience#another post i reblogged on kithj that talked abt these games like the forest or far cry where you play as a random white guy#that is being hunted by the evil native people. and the game requires you to just indiscriminately kill them#without thinking about it bc it's a game and you're the protag. that says something whether it was intentional or not#allowing the player character to do or say certain things without consequences communicates something to the player!!!#this does not mean you should punish them but that you should think about your narrative design and your choices and their outcomes#think about what makes sense in your world#and think about what it could imply in the real world. to the player#and think about all the different paths you can explore with them in this way#writing
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